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Wolsey Academy

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(based on 120 reviews)

Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.

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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
Globalisation - United Arab Emirates - Case Study
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Globalisation - United Arab Emirates - Case Study

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Part of a Wolsey Academy SOW of 7 lessons with a revision guide and online end of unit test. Designed for EAL and weaker students to introduce them to new vocabulary regarding economics and globalisation. Lessons focus on key word acquisition and simple comprehension tasks (word match up/cloze activities/labelling diagrams etc). As lessons progress more scope for creative and thinking tasks emerge. Every lesson comes with a reward word search puzzle. Made for students at International Schools in the Middle East but ideal for all. Could also act as a general introduction to younger students of all abilities. Globalisation – Key Terms Globalisation – Benefits Globalisation – Negatives Globalisation – Barriers Globalisation – Case Study on United Arab Emirates Globalisation – Food Miles Globalisation – Immigration Globalisation – Revision Guide WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Inspired By.... Janesville: An American Story
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Inspired By.... Janesville: An American Story

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Janesville: An American Story, by Amy Goldstein. 2017. The 2017 Business Book of the Year. It tells the story of Janesville, Wisconsin, home of a large GM car factory – until it closed in 2008. This is the story of what happened next. To understand modern America, you need to understand Janesville. Teaching as I do mostly foreign children the view from outside is that America is still a land of wealth and opportunity. To see its people, react and vote, in a manner that suggests otherwise is deeply puzzling. Outside the country the US voter’s desperation for change looks merely like ignorance and hatred for everyone else. Outsiders need to understand that large parts of this once mighty nation have essentially been gutted thanks to globalisation and technological change. This lesson hopes to address that need. With a strong focus on EAL needs and vocabulary it tries to tell the story of the negatives of globalisation. It is part of a wider mini-SOW on Globalisation I have made especially for EAL students. I’d highly recommend teaching this lesson in the context of the wider SOW so students get a real appreciation of the larger forces at work. Hope it helps. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
A History of Video Games
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A History of Video Games

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Overview: This lesson covers innovations in video game consoles from 1961 onwards. It has a relay activity followed by a written paragraph with peer assessments. Complete with differentiation sheets, plenaries, starters, lesson plan and pedagogy justifications. Cardinal’s Corner: Do not be deceived. This is an incredibly rich and well written book. Yes, it is about video games. But that does not in any way detract from its quality as a piece of writing. The author, David Sheff, is famed for having done one of the last interviews with John Lennon and his articles have appeared in all sorts of publications. It is essentially a history of one of the most culturally important companies of the late twentieth (and early twenty first) century. Nintendo as a company is over a hundred years old and the stories goes right back to its early days in Kyoto as a maker of card games (I’ve actually been lucky enough to visit their original office when on vacation). I got this book free with a computer game magazine when I was in high school. I read it all in about a week – not bad for a 13 year old kid. When I came to re-read it as an adult I found it equally as fascinating and if pushed I would say this was probably my favourite book of all time. It is oozing with anecdotes and provides a depth of historical contexts – from how the Nintendo company survived the second world war to a Cold War legal battle with the Soviet Union over the video game rights to Tetris. A fascinating read – and one that be found on pdf here. Video games are a hugely important part of our recent culture, they’re something that all our pupils are familiar with and they provide a hugely important learning tool. Even commercial games are uniquely powerful at teaching children. I was once astonished in one of my worst Year 9 classes when a child started talking with some confidence about the work of Leonardo De Vinci and asked, entirely unprompted, “Wasn’t he important during the Renaissance?”. Of course, what had he been playing? Assassins Creed. That same game series incidentally hires historical consultants to get as an accurate picture of the past, in the same way that Hollywood movies do. One of the Assassin Creed games features an accurate model of Colonial Boston – based on maps and drawings of the times – in which the player explores and meets key characters, like Benjamin Franklin. I also, perhaps flippantly, swear that is a good grounding in Civilization 2 that got me my GCSE in History and an unhealthy obsession with Sim City that let me cruise to top grades in GCSE Geography. Games are not to be dismissed as learning tools. Indeed, my hunch is that in the near future games will do most of the teaching for us. Keep checking back at Wolsey Academy’s Learning Worlds page to see how that’s coming along. Hope it helps.